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  • 100 Thieves and Team Liquid advance as eight teams reach EWC Open Qualifier playoffs

    100 Thieves and Team Liquid are among eight teams that moved on from Groups 9–16 to the EWC Open Qualifier playoffs. Those teams have advanced into the playoffs stage of the Open Qualifier. Advancement keeps them in contention within the EWC qualification pathway.

  • Fortnite’s Mastery Monday boosts sprite drop rates weekly during Chapter 7 Season 3

    Mastery Monday is a limited-time weekly Fortnite event that increases players' chances of finding rare sprites. It runs once per week and gives players an opportunity to quickly complete and master their sprite collections before Chapter 7 Season 3 ends. This matters because players who haven't unlocked every sprite can use the event to finish collection-based rewards ahead of the season deadline.

  • When studios swing for the fences: how ultra-ambitious games reshape the industry

    Some developers deliberately build games that break established structures and aim to change how players and studios think about design. These projects require major creative and financial risk from the studios involved. Ambitious titles can shift industry paradigms and frequently accompany critical and commercial success, though they do not guarantee it.

  • Unturned source code released on GitHub for non-commercial modding

    Smartly Dressed Games has published Unturned's source code and project files on GitHub under a non-commercial license to enable community mods and total conversions. The release requires mods and all their features to remain free to players and omits code the studio lacks redistribution rights for, including anti-cheat and third-party pathfinding. The code release is not OSI-certified open source, and the studio plans to pursue MIT re-licensing of parts of the project once it finishes another game and re-acquires rights. This gives the community tools to extend and preserve Unturned while commercial restrictions and missing components limit some reuse.

  • Anthology TV lets viewers skip weak entries — Fargo's most-hated season deserves another look

    Anthology series are self-contained by season, so viewers can skip a poorly received entry without losing the rest of the show. The most-hated season of Noah Hawley's FX series Fargo is presented as underrated and worth revisiting. Examples of anthology low points cited include True Detective season 2 and a Black Mirror episode featuring Miley Cyrus.

  • Fire Emblem Direct shifts expectations for Nintendo Switch 2's 2026 lineup

    Nintendo's Fire Emblem: Fortune's Weave Direct presented announcements that change expectations for the Nintendo Switch 2's 2026 release slate. Polygon's Switchboard newsletter covered the shift; Switchboard is a weekly Nintendo newsletter sent by email on Thursdays and published on Polygon on Saturdays. The Direct matters because it reshapes anticipated first‑party support and timing for Nintendo's next console in 2026.

  • God of War TV recasts Kratos; Atreus and Thrud will be older in Season 2

    Kratos actor Ryan Hurst exited the Amazon God of War series after suffering a biceps tear on set and undergoing surgery, which paused production while a replacement is sought; Dave Bautista is in talks to take the role. Amazon will also recast Atreus and Thrud for Season 2, replacing child actors Callum Vinson and Island Austin with teen versions (casting codenames 'Joshua' and 'Ruth') as the story advances. Both seasons are being produced back-to-back with a planned wrap in April 2027, but production is on hiatus and not expected to resume until October. The older casting for Season 2 indicates the series will move directly into the events of God of War: Ragnarök rather than extend the first game across multiple arcs.

  • Patch 1.07 causes Performance Mode problems on PS5 and PS5 Pro in Silent Hill 2 remake

    Patch 1.07 for the Silent Hill 2 remake, released last week, introduced new problems in Performance Mode on both PS5 and PS5 Pro. Konami confirmed it is investigating the issues. The problems disrupt Performance Mode play on Sony's current consoles and affect users who select that mode.

  • ASTRA, HLTV 2025 Women's Player of the Year, leaves Counter-Strike for VALORANT

    ASTRA, who won HLTV's Women's Player of the Year in 2025, has announced she is leaving Counter-Strike to pursue a career in VALORANT. The decision ends her competitive CS tenure and adds an award-winning player to the VALORANT talent pool. The move removes one of the top female CS competitors from that scene and increases VALORANT's roster of high-profile players.

  • Tencent pulls support for Last Sentinel; Lightspeed LA lays off 80 staff

    Lightspeed LA laid off 80 employees after publisher Tencent lost confidence and opted not to continue funding Last Sentinel, a six-year cyberpunk open-world project. The game—set in a vertical cyberpunk Japan with destructible environments and driving/shooting gameplay—was announced at The Game Awards 2023 but suffered delays, a poor playtest and an unimpressive demo. Lightspeed is continuing work on Last Sentinel without Tencent’s backing and plans to shift the game's creative and development direction, leaving the project's commercial prospects uncertain.

  • 2007 footage shows Demon's Souls prototype had a scrapped first-person option

    Newly unearthed footage from a 2007 developer presentation shows Demon's Souls once included an optional first-person view. The prototype mode appears in early builds but was removed before the game's release. The revelation shows developers experimented with game perspective and that the final product shipped without the first-person option.

  • Echobreaker makes speed the route to freedom, unlike racing or rhythm games

    Echobreaker centers its core gameplay on movement speed as the player’s path to freedom. Other genres use speed differently: Forza Horizon 6 ties it to driver-car interaction, Guitar Hero and Pump It Up measure proficiency with faster tracks, and Path of Exile 2 converts speed into damage output. This design reframes a common mechanic into a conceptual goal, changing how players approach levels and objectives.

  • Club Soko reimagines Sokoban as a beer‑splattered nightclub puzzler

    Club Soko is a Sokoban‑style puzzle game that swaps the traditional warehouse for a nightclub and keeps the crate‑pushing, spatial challenges intact. The game pairs fiendish Sokoban mechanics with a cartoonishly dark, beer‑splattered visual style. That fresh setting reinvigorates the classic puzzle formula and stands out as a strong new entry for fans of spatial puzzles.

  • GSC debuts deep dive for Stalker 2 DLC 'Cost of Hope' showing Chornobyl plant

    GSC Game World released a deep dive video spotlighting its upcoming Stalker 2 DLC, Cost of Hope. The DLC adds the Chornobyl Nuclear Power Plant as a fully explorable location in Stalker 2. This expands the game's map and delivers new environment content for players to experience.

  • DreamWorks time‑travel film returns to free streaming after anticipating Doctor Who idea

    A DreamWorks Pictures science‑fiction time‑travel film has been restored to free streaming. The film was released almost three years before Doctor Who's 2005 revival starring Christopher Eccleston and Billie Piper, and it anticipated the show's later 'fixed points in time' concept. Doctor Who formalized that concept in the 2008 episode 'The Fires of Pompeii' (David Tennant, Catherine Tate), where some events must occur or reality could tear apart.

  • Eurogamer staff roundup: Connor picks Star-Lord, Bertie attends demon school, Kelsey walks

    Eurogamer's regular 'What we've been playing' feature returns with staff sharing short impressions of current games. This week Connor has been playing as Star-Lord, Bertie played a demon-school themed game, and Kelsey spent time on a long, exploratory in-game walk. The brief collects personal highlights to show what the team is enjoying right now.

  • Big Walk's beach puzzle numbers (4166, 1899) are coordinates to a hidden button

    Players encounter a beach structure containing a nubbin in frosted glass with a sign showing two four-digit numbers. The numbers 4166 and 1899 are latitude and longitude coordinates that point to a separate button on the island which must be held to open the container. The puzzle cannot be solved immediately — it becomes solvable after completing five other puzzles and the red tower, and can be completed using either the in-game map or a GPS-like device that shows current coordinates.

  • A 2025 Soulslike Became a Sleeper Hit After Joining Xbox Game Pass

    A Soulslike released in 2025 has emerged as a sleeper hit following its addition to Xbox Game Pass, gaining substantial player attention. The game's rise came during an unusually busy 2025 that also produced a Kirby Air Ride sequel, a critically improved Battlefield 6, Blue Prince, and Clair Obscur: Expedition 33. Game Pass availability drove discovery among subscribers and helped the title stand out amid heavy competition.

  • GTA 6 extended look to debut on Netflix Aug 27, raising piracy and pricing concerns

    Netflix will stream an exclusive 'extended look' at Grand Theft Auto 6 on August 27 with an advertised six-hour exclusivity window. Publisher Take-Two and Rockstar are behind the reveal and CEO Strauss Zelnick has described GTA 6 as an "incredible bargain" at $80–$100. The short paid exclusivity increases the likelihood that viewers will record and distribute the footage, undermining the window and prompting backlash over monetizing a gameplay reveal. The deal's financial terms have not been disclosed, and the move has provoked debate about fan goodwill and publisher monetization strategy.

  • Palworld 1.0: Planting Pals speed farm setup and scale food production

    Planting is a Work Suitability in Palworld 1.0 used to sow and maintain crops such as berries, wheat and tomatoes. Pals with high Planting ability sow seeds much faster, letting players establish self-sufficient bases sooner and increase food output. Players should use early starter Planting Pals to get farms running, then replace them with stronger Planting Pals as they progress to boost planting speed and throughput.

  • 2007 Demon's Souls prototype shows first-person mode and different camera

    Lance McDonald released an internal Demon's Souls showcase that includes a PowerPoint deck and a roughly two-minute gameplay trailer shown at Sony's Gameshare 4 in May 2007, nearly two years before the game's Japanese launch. The footage contains brief first-person sequences and a third-person camera locked behind the player, a clear departure from the final game's free-rotating, lock-on camera that defines Souls combat. The demo also presents an early tutorial area, the Vanguard Demon in a near-final arena, a Dragon God arena set in an open volcanic crater, and enemies absent from the retail release such as bipedal snake men.

  • Memoirium: Soulslike action RPG marrying dreamscapes and Backrooms launches on Steam soon

    Memoirium is an action RPG that blends Soulslike combat with the fluid, crumbling dreamscapes of Inception and the liminal horror of the Backrooms. The game will arrive on Steam in a few days. It explicitly draws on the Soulslike tradition — from medieval fantasy aesthetics to sci‑fi horror exemplified by Hellpoint — to create a surreal, psychological setting for its combat and level design. This release brings a cinematic, dream-based twist to familiar Soulslike mechanics on PC.

  • How Xuanzang's 7th‑century pilgrimage led to Toriyama's 1984 manga and modern pop culture

    PC Gamer's Causality Chain traces a direct line from 7th‑century Chinese monk Xuanzang's pilgrimage to India through the 16th‑century novel Journey to the West to Akira Toriyama's 1984 manga and onward into contemporary film and games. Xuanzang traveled from China to India beginning around 627, returned in 645 with hundreds of Sanskrit manuscripts he translated, and his account inspired later storytelling. Journey to the West (published in the late 1500s) fictionalized Xuanzang's trek and introduced characters like Tang Sanzang and Sun Wukong that became templates for later creators. In 1984 Toriyama consciously used Journey to the West as the basis for a new series after Dr. Slump, and the chain of influence reaches into modern properties referenced alongside Keanu Reeves and Sonic the Hedgehog.

  • ContraPoints’ Natalie Wynn viewed video games as a forbidden delicacy in childhood

    YouTuber Natalie Wynn, who streams and produces video essays as ContraPoints, viewed video games as a forbidden, decadent treat when she was a child. That prohibition intensified her desire to play. The anecdote illustrates how early social taboos shaped her personal relationship with games and relates to her identity as a creator.

  • Several Netflix genre shows suffer clear mid-series quality drops

    Popular Netflix series often lose momentum partway through their runs, creating lulls that undermine the overall viewing experience. Examples include The Walking Dead, which declines after lead Andrew Lincoln departs; Lost, which lost narrative edge after introducing flash-forwards; and Stranger Things, which weakened after season 3. These mid-series drops matter because they reduce audience engagement and change how a show’s entire run is judged.

  • Mark Darrah: Baldur's Gate 3 succeeded by leaning on Larian's Divinity roots

    Mark Darrah, a veteran of BioWare who worked on Baldur's Gate 1 and 2 and led Dragon Age through Inquisition, says Baldur's Gate 3 excelled because Larian Studios blended Baldur's Gate flavour with its Divinity design and modern CRPG advances instead of faithfully copying Baldur's Gate 2. He contrasted that approach with Obsidian's Pillars of Eternity, which he says feels like a restrictive Infinity Engine pastiche. Darrah argues Larian's choices helped BG3 eclipse its predecessors, generate substantial revenue, and remain among Steam's most-played games three years after release.

  • Take-Two defends $80 GTA 6 price; Ultimate edition costs $100

    Take-Two confirmed Grand Theft Auto 6 will sell for $80 for the base edition, with an Ultimate Edition at $100 that adds exclusive vehicles, weapons, apparel and story-linked content for protagonists Jason and Lucia. Take-Two CEO Strauss Zelnick called the $80 price a bargain, arguing the company aims to deliver more value than it charges and that game pricing has not kept pace with inflation. The publisher said not all its titles will move to the higher price, keeping NBA 2K27 at $70. An analyst warned earlier that a higher GTA 6 price could set a new industry standard above $70.

  • Tom Holland insisted on adding a Marvel character to Spider-Man and kept it secret

    Actor Tom Holland pushed to include a specific Marvel character in the Spider-Man: Brand New Day project and deliberately withheld that information. He kept the choice quiet through promotion and development, preserving the surprise for fans. The secrecy demonstrates Holland's improved discipline around MCU spoilers and affects how reveals are managed.

  • Sadie Sink silent on Spider-Man: Brand New Day

    Sadie Sink is unable to comment publicly about Spider-Man: Brand New Day. A short published item about the situation contains only a single sentence: “This seems like a good use of everyone's time.” Her silence leaves casting, role and plot details unconfirmed and keeps fans and media speculating until an official announcement.

  • Pokémon Pokopia: Bubbly Basin treasure maps come from daily shining spots

    Treasure maps in Pokémon Pokopia's Bubbly Basin DLC are collectible items that players obtain by digging shining spots on the Bubbly Basin map. Those shining spots spawn daily, giving players a new opportunity each day to find maps. Players must visit and dig the Bubbly Basin spots to collect the maps.