World of Warcraft: Forever — mobs de masmorra deixam de conceder XP se forem triviais para algum membro do grupo
Redação do GG Brief · assistida por IA, fonte atribuída
PC Gamer relata que a Blizzard alterou World of Warcraft: Forever para que inimigos em masmorras não concedam pontos de experiência se esses inimigos forem triviais para qualquer membro do grupo. A mudança visa impedir que jogadores de nível alto façam boost em personagens de nível baixo nas masmorras. PC Gamer publicou este relatório em 14 de novembro de 2026. O artigo enquadra a alteração como parte dos ajustes contínuos da Blizzard nas recompensas de experiência em WoW: Forever.
- What happened: PC Gamer reported on 14 November 2026 that Blizzard updated World of Warcraft: Forever so dungeon mobs will no longer give experience if they are trivial for any member of the party.
- Why it matters: PC Gamer states the change prevents high-level players from being used to boost lower-level players’ experience gains in dungeons.
- Context: PC Gamer describes this adjustment as part of Blizzard’s continuing tweaks to experience rewards in WoW: Forever; the report does not detail additional mechanical changes or exceptions.
- What next: PC Gamer does not specify further rollout details, timelines for additional adjustments, or whether the change applies to every dungeon mode or region, so those points are not yet confirmed.
What changed
PC Gamer reports that Blizzard altered experience point rules in World of Warcraft: Forever so that dungeon enemies that are trivial for any party member will no longer award experience to the party.
Limits
- The PC Gamer report does not enumerate which dungeon modes, specific encounters, regions, or editions of WoW: Forever are affected.
- PC Gamer does not provide a detailed technical description of how ‘trivial’ is determined or whether there are exceptions.
- No additional Blizzard statements, timelines for related changes, or follow-up measures are included in the PC Gamer piece.