Le producteur : les ReDeads de l'Ocarina of Time Remake étaient à l'origine pensés encore plus effrayants
Rédaction GG Brief · assistée par IA, source attribuée
IGN rapporte que le producteur Hidemaro Fujibayashi a déclaré que l'équipe de développement avait atténué les ReDeads du Ocarina of Time Remake par rapport à un design initialement plus terrifiant. Fujibayashi a expliqué que le changement était motivé par l'attrait du jeu auprès des enfants et par la manière dont les graphismes modernes affectent la peur perçue. Le producteur a qualifié la décision finale de choix conscient de "la rendre moins intense". IGN a publié le rapport le 12 novembre 2026. L'article replace les redesigns des monstres du remake par rapport à la façon dont les joueurs se souvenaient des créatures de l'original sur N64.
- What happened: IGN reports producer Hidemaro Fujibayashi said the Ocarina of Time Remake's ReDeads were originally intended to be even scarier but were toned down during development.
- Why it matters: According to IGN, Fujibayashi tied the decision to make the ReDeads less frightening to the remake's need to also appeal to children and to differences in how modern graphics convey horror.
- Context: IGN notes the discussion follows comparisons to the N64 original, where limited graphics left room for players' imaginations to amplify monsters like ReDeads, Gibdos, and Dead Hands.
- What next: IGN does not report any further design changes or release-date implications tied to this comment; no additional future actions were confirmed in the article.
What changed
IGN reports that Hidemaro Fujibayashi, producer on the Ocarina of Time Remake, said the remake's ReDeads were originally designed to be more frightening but were deliberately toned down during development.
Before and after
- Before: Fujibayashi said initial designs aimed for an even scarier ReDead.
- After: The team "dialed it back" so the creatures are less frightening in the final remake, per IGN.
Limits
- IGN's article frames these remarks as the producer's explanation; it does not present independent verification of the exact original designs or detailed visual comparisons.
- IGN's report does not state any further design changes, accompanying developer commentary beyond Fujibayashi's explanation, or any effect on the game's release or content availability.