World of Warcraft: Forever — los mobs de mazmorra dejan de dar XP si son triviales para algún miembro del grupo
Redacción de GG Brief · asistida por IA, fuente atribuida
PC Gamer informa que Blizzard cambió World of Warcraft: Forever para que los enemigos de mazmorra ya no otorguen puntos de experiencia si esos enemigos son triviales para cualquier miembro del grupo. El cambio pretende evitar que jugadores de alto nivel impulsen (boost) a personajes de nivel bajo en mazmorras. PC Gamer publicó este informe el 14 de noviembre de 2026. El artículo enmarca el cambio como parte de los ajustes continuos de Blizzard en las recompensas de experiencia en WoW: Forever.
- What happened: PC Gamer reported on 14 November 2026 that Blizzard updated World of Warcraft: Forever so dungeon mobs will no longer give experience if they are trivial for any member of the party.
- Why it matters: PC Gamer states the change prevents high-level players from being used to boost lower-level players’ experience gains in dungeons.
- Context: PC Gamer describes this adjustment as part of Blizzard’s continuing tweaks to experience rewards in WoW: Forever; the report does not detail additional mechanical changes or exceptions.
- What next: PC Gamer does not specify further rollout details, timelines for additional adjustments, or whether the change applies to every dungeon mode or region, so those points are not yet confirmed.
What changed
PC Gamer reports that Blizzard altered experience point rules in World of Warcraft: Forever so that dungeon enemies that are trivial for any party member will no longer award experience to the party.
Limits
- The PC Gamer report does not enumerate which dungeon modes, specific encounters, regions, or editions of WoW: Forever are affected.
- PC Gamer does not provide a detailed technical description of how ‘trivial’ is determined or whether there are exceptions.
- No additional Blizzard statements, timelines for related changes, or follow-up measures are included in the PC Gamer piece.