rockstar

Former Rockstar Producer Defends GTA 6's Console-First Development

Former Rockstar producer John Ricchio says Rockstar develops for consoles first to simplify optimization and produce a stronger PC port later. He argues starting with console constraints makes performance and resource management easier than building for PC first. Take-Two CEO Strauss Zelnick has rejected the idea that Sony's co-marketing explains the console-first timing; analysts expect around 40 million sales and $3.3–5.2 billion in first-year revenue.