World of Warcraft: Forever increases dungeon enemy XP by 50%
GG Brief Editorial Desk · AI-assisted, source attributed
On November 8, Blizzard increased experience earned from killing dungeon enemies in World of Warcraft: Forever by 50%, GameRant reported. GameRant said the XP boost gives players a stronger incentive to run the same dungeon instance. The outlet reported the change arrived as the game had barely settled into its launch week and described Blizzard as being pulled in two directions. GameRant published the report on November 11, 2026.
- Why it matters: GameRant reported the XP increase gives players a better reason to replay the same dungeon instance.
- Context: GameRant reported the change came during the game's launch week and said Blizzard was being pulled in two directions.
- What next: GameRant did not confirm whether the November 8 XP change is temporary, whether it will be expanded, or whether additional adjustments are planned.
What changed
- GameRant reported that on November 8 Blizzard increased the experience rewarded for killing dungeon enemies in World of Warcraft: Forever by 50%.
Timeline
- November 8, 2026: GameRant reports the XP increase took effect.
- November 11, 2026: GameRant published its article reporting the change.
Before and after
- Before: GameRant did not specify the exact pre-change XP values.
- After: GameRant reported a 50% increase in XP from killing dungeon enemies relative to those prior values.
Limits
- GameRant did not confirm whether the change applies to every dungeon, whether it affects group versus solo runs differently, or whether this is a permanent or temporary adjustment.