Harvey Randall: World of Warcraft: Forever's RP servers 'don't need to be this separate'
GG Brief Editorial Desk · AI-assisted, source attributed
PC Gamer's Harvey Randall reported on 7 November 2026 that after roughly 15 hours playing a warrior on World of Warcraft: Forever using the roleplay ruleset, they were convinced the game's RP servers "don't need to be this separate." Randall described themself as a "decorated veteran of MMO roleplay" and said roleplay in WoW was what got them into writing. The piece notes the author expected to reach "20+ hours" played and does not report any announced developer changes to server structure.
- What happened: PC Gamer feature writer Harvey Randall reported that hands-on time (about 15 hours) with a warrior on World of Warcraft: Forever's roleplay ruleset led them to conclude the RP servers "don't need to be this separate."
- Why it matters: Randall frames the observation from the perspective of a self-described "decorated veteran of MMO roleplay," and says WoW roleplay helped start their writing career, signalling the view comes from long-term roleplay experience.
- Context: At the time of writing (published 7 November 2026), Randall had around 15 hours played on their warrior and expected that to reach "20+ hours," and the article is presented as a first-person feature rather than an official developer statement.
- What next: The article does not report any announced changes by the game's developer or any confirmed community-wide response to World of Warcraft: Forever's server separation.
What changed
Harvey Randall, writing for PC Gamer on 7 November 2026, reported that after roughly 15 hours with a warrior on World of Warcraft: Forever using the roleplay ruleset they concluded the RP servers "don't need to be this separate." The piece is presented as a hands-on feature from a long-term roleplayer's point of view.
Limits
- The article is an opinion/feature based on the author's personal playtime and roleplay background; it does not present official developer announcements or broader data about server populations or outcomes.
- The author noted about 15 hours played at time of writing and expected to reach "20+ hours," which frames the assessment as early impressions rather than a long-term study.