Final Fantasy 7 Revelation lets players access Hard difficulty without beating the story
GG Brief Editorial Desk · AI-assisted, source attributed
TheGamer reports that Final Fantasy 7 Revelation will let players select Hard difficulty without first completing the main story. TheGamer notes that Final Fantasy 7 Remake and Final Fantasy 7 Rebirth previously required finishing the game to unlock their Hard modes, which were intended for players seeking a tougher combat challenge. TheGamer published the report on Oct 19, 2026, with Josh Coulson stating this change removes that prior unlock requirement for Revelation.
- What happened: TheGamer reports that Final Fantasy 7 Revelation will allow players to play on Hard difficulty without having to beat the game's story first.
- Why it matters: TheGamer frames this as a departure from the recent Final Fantasy 7 titles' practice of gating Hard difficulty behind a completed playthrough, potentially letting players try tougher combat earlier.
- Context: TheGamer says Final Fantasy 7 Remake and Final Fantasy 7 Rebirth both included Hard difficulty but required players to finish the game to unlock it, and those Hard modes focused on more challenging combat.
- What next: TheGamer's report does not, in the provided excerpt, specify exact timing, save-state requirements, platform availability, or other implementation details for how or when Hard will be available in Revelation.
What changed
- TheGamer reports that Final Fantasy 7 Revelation will permit players to select Hard difficulty without first completing the story, removing a gate found in recent entries.
Before and after
- Before: TheGamer says Final Fantasy 7 Remake and Final Fantasy 7 Rebirth both required finishing the game to unlock Hard difficulty; those Hard modes were described as aimed at players who want a stronger combat challenge.
- After: According to TheGamer, Revelation will not require that post-game unlock step, per the article published Oct 19, 2026 by Josh Coulson.
Limits
- TheGamer's excerpt does not include details on whether Hard is available from a new save, at launch, or on which platforms, nor does it provide additional implementation specifics.