PC Gamer reports Castlevania: Belmont's Curse shows display and framerate quirks

GG Brief Editorial Desk · AI-assisted, source attributed

PC Gamer's review of Castlevania: Belmont's Curse (by Wes Fenlon, published 14 October 2026) reports that the PC review build exhibited display and framerate problems. The reviewer said the game failed to display on a monitor set above 120 Hz until the refresh rate was lowered to 120 Hz. Fenlon also reported that selecting the in-game 120 fps cap caused noticeable framerate drops during cutscenes. Despite those technical quirks, the reviewer wrote that the issues did not prevent them from having a lot of fun with the build and suggested they might have been smoothed over by launch.

What changed

  • In a PC Gamer review published 14 October 2026, Wes Fenlon reported two technical issues in the PC review build of Castlevania: Belmont's Curse: a failure to display on monitors set above 120 Hz and visible framerate drops tied to the game's 120 fps cap during cutscenes.
  • The reviewer said lowering the monitor refresh rate to 120 Hz made the game display and noted that cutscenes caused the frame rate to "lurch" down from the capped value.

Timeline

  • The observations were made during review testing and reported in the PC Gamer article dated 14 October 2026.

Limits

  • The issues are reported from a PC Gamer review build; the reviewer explicitly suggested these quirks "might" have been resolved by launch, which the article does not confirm.
  • The evidence does not include confirmation from the developer or post-launch patch notes about whether the problems persist.