Capcom's Pragmata was once planned to be more horror-focused, producer says

GG Brief Editorial Desk · AI-assisted, source attributed

Nintendo Life reports Pragmata lead producer Masachika Kawata said that during early development Capcom considered making the sci‑fi title more horror‑focused but later moved away from that idea. Kawata reportedly said the team treated Pragmata as a new IP and felt leaning into horror would have overlapped with Resident Evil. He also reportedly mentioned that some horror elements remain in the finished game, for example human-looking robots. The outlet says these remarks came during an interview last month.

What changed

Nintendo Life reports that Masachika Kawata, Pragmata's lead producer, said Capcom at one stage considered making the new sci‑fi IP more horror‑focused but ultimately moved away from that direction.

Before and after

  • Before: Kawata reportedly described an early development phase where the team was experimenting with "what type of game" Pragmata could be and briefly explored a more terrifying approach.
  • After: According to the report, the team elected not to emphasise horror because it would have overlapped with Resident Evil; nevertheless, Kawata reportedly said some horror elements remain, citing human-looking robots as an example.

Limits

  • Nintendo Life's article attributes these remarks to an interview Kawata gave last month; it does not provide additional confirmed details about how much of the original horror concept survives in the final game or any changes to release timing or other development plans.