Big Stretch: 72-hour Down2Jam physics platformer by a three-person team

GG Brief Editorial Desk · AI-assisted, source attributed

Rock Paper Shotgun reports Big Stretch is a physics-based platformer made in 72 hours for the Down2Jam game jam by a three-person team. The jam game places the player in control of a perfectly spherical red creature with googly eyes and very stretchy arms and uses minimal assets. RPS contributor Oisin Kuhnke wrote that the game is short — "as long as your own skills allow it" — and described its strong "Vibe," saying it illustrates the importance of atmosphere. The coverage was published by Rock Paper Shotgun on Sept. 29, 2026.

What changed

  • Big Stretch is a physics-based platformer made in 72 hours for the most recent Down2Jam, reported by Rock Paper Shotgun.
  • The game was developed by a three-person team, per the article.
  • Gameplay centers on controlling a perfectly spherical red creature with googly eyes and very stretchy arms; the piece notes the game has minimal assets and a strong atmospheric "Vibe."

Timeline

  • The game was created during a 72-hour Down2Jam session, as reported by Rock Paper Shotgun.
  • Rock Paper Shotgun published coverage on Sept. 29, 2026.

Limits

  • The article does not specify platforms, availability dates, price, or wider distribution plans for Big Stretch.
  • The piece describes the game's length as variable and dependent on player skill; it does not provide objective runtime, completion metrics, or further development plans.