Iron Bramble preview: grappling-hook metroidvania set in a cyber-gothic megastructure

GG Brief Editorial Desk · AI-assisted, source attributed

Rock Paper Shotgun reported that Iron Bramble is a pixel‑art metroidvania featuring rapid grappling‑hook traversal and a setting described as a "cyber‑gothic megastructure." The outlet said the player character appears to be a story‑eating demon(?) woman and that the game's world frames humanity as having lost flesh bodies, with souls residing in metal robotic husks. Rock Paper Shotgun noted the game comes from the devs behind Rusted Moss and praised the "crunchy, deep pixel art." The reviewer also cautioned that traversal will be divisive, calling it a potential "Marmite situation," and stated they had not played Rusted Moss.

What changed

Rock Paper Shotgun previewed Iron Bramble as a pixel‑art metroidvania centred on rapid grappling‑hook movement and set within a "cyber‑gothic megastructure." The piece described the player as a story‑eating demon(?) woman and said the world presents humanity as having lost flesh bodies, with souls now in metal robotic husks. The article emphasized strong pixel art, calling it "crunchy, deep pixel art," and linked the project to the same developers behind Rusted Moss.

Limits

  • The report includes a question mark around the protagonist's description, indicating uncertainty about whether the character is definitively a "story‑eating demon."
  • The reviewer warned traversal could divide players but did not provide broad player reaction or data.
  • Rock Paper Shotgun's preview did not supply release dates, platforms, or availability details.
  • The reviewer explicitly said they had not played Rusted Moss, limiting direct comparison between the two games.