World of Warcraft: Forever — Blizzard calls player enemy 'tagging' 'extremely important'

GG Brief Editorial Desk · AI-assisted, source attributed

PC Gamer reports that Blizzard says maintaining player competition over enemy 'tagging' in World of Warcraft: Forever is "one of those things that we simply must hold the line on." PC Gamer's Tyler Colp says the Forever beta opened as a free-for-all, with players fighting to be the first to "tag" enemies so they would count for quests. The article notes that this kill-tagging problem is essentially obsolete in modern World of Warcraft. Colp also reports that the beta experience recalled classic WoW behavior and that he invited other players when encountering quest mobs.

What changed

PC Gamer reports Blizzard has framed player competition for enemy "tagging" as a design element it intends to keep in World of Warcraft: Forever. In the Forever beta, PC Gamer's Tyler Colp says players immediately fought to be the first to land attacks so kills would count for quests.

Before and after

PC Gamer describes the beta's behaviour as reminiscent of classic World of Warcraft. The article states that the tagging problem is essentially obsolete in modern World of Warcraft, making the Forever beta's free-for-all notable for recreating an older multiplayer dynamic.

Limits

PC Gamer's report does not provide details from Blizzard on specific systems or changes that will be used to preserve or manage tagging, nor does it specify how any such measures would be implemented at launch.