Marvel's Wolverine adds player-controlled slow-motion via accessibility game-speed option

GG Brief Editorial Desk · AI-assisted, source attributed

IGN reports Insomniac Games' Marvel's Wolverine includes an accessibility option that lets players control overall game speed, allowing a toggle between normal and a chosen secondary speed. The speed control can be mapped to any controller button; IGN cites a player who mapped it to the D-pad and slowed gameplay to 30%. IGN says that slow-motion can be used to create cinematic moments, such as a splash of blood moving slowly across the screen or Wolverine driving his claws into an enemy before speeding back up. IGN describes the setting as part of an expansive accessibility menu from Insomniac.

What changed

IGN reports that Marvel's Wolverine includes an accessibility setting that allows players to change the overall game speed. The control can be assigned to any button on a controller and toggles between normal speed and a chosen secondary speed; IGN describes a player example who mapped it to the D-pad and slowed gameplay to 30%, creating a slow-motion effect.

Limits

  • IGN does not state which platforms the option applies to.
  • IGN does not confirm whether the speed change affects every gameplay system or is limited to cinematic sequences.
  • IGN does not include developer statements or wider rollout details beyond the accessibility menu description and the cited player example.