No Man’s Sky Update 7.0 'Cosmos' adds station directorship, alliances and mid‑space salvage

GG Brief Editorial Desk · AI-assisted, source attributed

Hello Games released Update 7.0, called Cosmos, which changes No Man’s Sky’s space gameplay and affects players of No Man’s Sky. The update, released as part of the Our Journey Continues tenth‑anniversary expedition, adds station directorship, player‑founded alliances, space‑base construction, a new star system map, derelict‑hulk salvage mechanics and deep‑space outposts inhabited by alien lifeforms.

What changed

Hello Games published Update 7.0, titled Cosmos, for No Man’s Sky and described it as an overhaul of the game’s space content. The publisher’s announcement presents several new, named systems: players can become director of a space station with customizable interiors and exteriors; found galactic alliances that carry player‑chosen names and banners; and construct space bases. Cosmos also adds a new star system map and introduces mid‑space gameplay such as stripping derelict hulks for parts and hauling physical salvage to remote outposts. The update includes deep‑space outposts that are inhabited by alien lifeforms. Hello Games released Cosmos alongside the Our Journey Continues expedition marking No Man’s Sky’s tenth anniversary.

Supported impact

The source frames the change as moving more meaningful gameplay and progression into orbital and deep‑space environments. The addition of station directorship and player‑founded alliances creates explicit systems for ownership and collective identity in space, rather than only ad hoc interactions; the announcement presents those features together as social and structural additions to space gameplay. The new salvage mechanics and derelict hulks introduce dedicated mid‑space activities — recovering parts and transporting physical salvage to outposts — which the update lists alongside base construction and the star system map. The announcement therefore supports the conclusion that Cosmos expands what players can do in space by adding both social/organizational systems (directorship, alliances) and mechanical content (salvage, hulks, outposts, map) aimed at orbital and deep‑space play.

Limits

All statements above reflect the features Hello Games listed in the Cosmos announcement. The supplied evidence does not include a rollout schedule, platform availability details, or any stated technical requirements. The announcement does not, in the provided excerpt, connect Cosmos to specific multiplayer or progression economy balances beyond naming the systems, nor does it confirm how these systems will interact with existing game mechanics outside the listed features. For those additional details or implementation specifics, the source material attached to the announcement would need to be consulted directly; the summarised evidence here does not report further follow‑ups or timelines.