Silent Hill: Townfall relocates the series to a convincingly Scottish St. Amelia

GG Brief Editorial Desk · AI-assisted, source attributed

Silent Hill: Townfall sets the franchise in 1990s Scotland, staging its horror in a fictional town called St. Amelia. The game was developed by Glasgow studio Screen Burn (formerly No Code) and directed by co‑founder Jon McKellan. Screen Burn draws on recognisable Scottish details—charity boxes, mixed old and new architecture, small fishing vessels—to build a believable locale that strengthens the psychological horror. McKellan and the team bring prior horror experience from titles such as Stories Untold, Observation and work on Alien: Isolation, shaping Townfall’s tone and design.