Silent Hill: Townfall relocates the series to a convincingly Scottish St. Amelia
GG Brief Editorial Desk · AI-assisted, source attributed
Silent Hill: Townfall sets the franchise in 1990s Scotland, staging its horror in a fictional town called St. Amelia. The game was developed by Glasgow studio Screen Burn (formerly No Code) and directed by co‑founder Jon McKellan. Screen Burn draws on recognisable Scottish details—charity boxes, mixed old and new architecture, small fishing vessels—to build a believable locale that strengthens the psychological horror. McKellan and the team bring prior horror experience from titles such as Stories Untold, Observation and work on Alien: Isolation, shaping Townfall’s tone and design.
- Developer Screen Burn (formerly No Code) built Townfall and is led by co‑founder and director Jon McKellan.
- The game is set in a fictional Scottish town named St. Amelia during the 1990s, with authentic local details used to create familiarity.
- Design choices—charity boxes, old architecture beside modern clinics, and small fishing vessels—are used intentionally to make the town feel believable and heighten psychological horror.
- Screen Burn’s past horror credits include Stories Untold and Observation, and McKellan previously worked on Alien: Isolation, bringing established horror design experience to Townfall.