Playtest of lo-fi RPG A Short Quest revives Morrowind-era weirdness; full release next year

GG Brief Editorial Desk · AI-assisted, source attributed

A Short Quest held a public playtest that drops players into a small lo-fi first-person RPG world packed with odd, unmarked interactions and emergent encounters. The playtester met talking trees that assign delivery tasks, ponds that demand three jumps for a blueberry, a glyph cipher in a mine, a hostile ghost wizard, a mountain-plank duel, and crafted a staff from a recovered magical ember. The game deliberately omits quest logs and map markers, requiring players to experiment with items and mechanics such as parrying with a broken sword and filling blue squares under the health bar to cast spells. The full game is scheduled for release next year and aims to recapture the goofy, discovery-driven spirit of early Elder Scrolls titles.