Playtest of lo-fi RPG A Short Quest revives Morrowind-era weirdness; full release next year
GG Brief Editorial Desk · AI-assisted, source attributed
A Short Quest held a public playtest that drops players into a small lo-fi first-person RPG world packed with odd, unmarked interactions and emergent encounters. The playtester met talking trees that assign delivery tasks, ponds that demand three jumps for a blueberry, a glyph cipher in a mine, a hostile ghost wizard, a mountain-plank duel, and crafted a staff from a recovered magical ember. The game deliberately omits quest logs and map markers, requiring players to experiment with items and mechanics such as parrying with a broken sword and filling blue squares under the health bar to cast spells. The full game is scheduled for release next year and aims to recapture the goofy, discovery-driven spirit of early Elder Scrolls titles.
- Playtest presents a small playable region where a talking tree gives a delivery note to an absent king as an early task.
- World is filled with specific oddities and encounters: ponds that reward dancing (three jumps) with a blueberry, a glyph cipher found in a mine, a ghost wizard who attacks in an underground domain, and a duel atop a mountain plank with a guard.
- No quest log or map markers are provided; players must discover item functions by using them—examples include a broken sword that enables parrying, a magical ember used to craft a first staff, and blue squares beneath the health bar that charge to cast spells.
- A Short Quest is a lo‑fi first-person RPG inspired by Morrowind/Oblivion-era sandbox design and is planned for full release next year.