Scoundrel is the best starting class in Star Wars Zero Company for early assist damage
GG Brief Editorial Desk · AI-assisted, source attributed
The Scoundrel specialization is the top starting pick because it makes enemies vulnerable for guaranteed criticals, pierces defenses, and boosts assist damage—synergizing with Hawk's Fearless Leader squad buff. The first three companions you get are Kabb (Scoundrel), Trick (Soldier) and Jae (Assault), and named character talents like Hawk's Fearless Leader cannot be changed. You can respec any character specialization and hired operator talents once you reach Cycle 3, and alternative starting options to avoid doubling Scoundrels include Gunslinger, Heavy, or Sharpshooter.
- Scoundrel grants enemy vulnerability (enabling guaranteed critical hits), defense penetration, and increased assist damage.
- Hawk’s Fearless Leader talent raises assist damage for the whole squad, amplifying Scoundrel strengths.
- Named character talents cannot be modified, but you can change specializations and hired operator talents at Cycle 3.
- Initial companions are Kabb (Scoundrel), Trick (Soldier) and Jae (Assault); consider Gunslinger, Heavy or Sharpshooter if you want to avoid another Scoundrel—Medic and Scout are not recommended for early play.