Big Walk is a co-op puzzle-adventure that enforces proximity chat
GG Brief Editorial Desk · AI-assisted, source attributed
Big Walk is a multiplayer puzzle-adventure that supports up to 12 players but is most practical with three or four. The game forces use of its built-in proximity voice chat and controls when players are allowed to speak instead of letting teams use external apps. Limited in-game gestures and camera movements are the primary nonverbal tools, which led to a memorable miscommunication where an arm-flail used for both celebration and “no” required frantic camera-shaking to clarify. Those design choices directly shape how teams find and solve puzzles and create emergent social moments.
- Supports up to 12 players, though three or four players feels most practical in play
- Built-in proximity voice chat is required for most interactions and the game can prevent players from speaking at times
- In-game gestures are minimal and identical gestures (an arm-flail) were used for both “yay” and “no,” causing a specific puzzle mix-up
- Players must locate puzzles in the environment and rely on camera movement, pointing, and gestures to communicate complex ideas