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Miyazaki: Duskbloods 'PvPvE' label misled players
Hidetaka Miyazaki says labeling The Duskbloods as 'PvPvE' at its Nintendo Switch 2 reveal probably gave players the wrong impression by invoking extraction‑shooter expectations. He says the game intentionally mixes PvP and PvE elements and centers on Sigil and Event systems plus a Virtue system to create constant drama and alternative ways to win beyond direct player combat. Enemies are drawn from FromSoftware's previous titles, and the studio is already exploring online multiplayer with Elden Ring Nightreign.
- The Duskbloods was announced for Nintendo Switch 2 and initially described as a PvPvE title.
- Miyazaki says the 'PvPvE' label suggested extraction‑shooter gameplay, which does not represent the game's design.
- The team built Sigil and Event systems and a Virtue system to generate constant player drama and offer non‑PvP win conditions.
- Enemies in The Duskbloods take inspiration from FromSoftware's earlier games; the studio recently released the online-focused Elden Ring Nightreign.