fighting

Marvel Tōkon's 'Level-Up Missions' turn combo trials into active combo-building lessons

Marvel Tōkon keeps traditional combo trials but adds five 'Level-Up Missions' per character that give objective conditions instead of step-by-step inputs. The missions require meeting specific constraints—such as starting or ending with a given string, including a particular move, or reaching a damage threshold—so players must build combos themselves. This design pushes players toward experimentation and practical understanding of a character's tools, improving retention compared with passive input memorization.