gaming

Executives push AI 'neo‑NPCs' but early game implementations fall short

Industry leaders and startups are promoting generative AI to create 'neo‑NPCs' with infinite dialogue to cut costs and personalise open‑world games. Companies involved include Saber Interactive, Ubisoft, Convai and Meaning Machine; prototypes and early in‑game examples such as Seed and Inzoi show impressive tech demos but underwhelm in actual play. This matters because relying on generative AI for storytelling risks producing shallow, toy‑like interactions and could lower narrative quality in future games.