Helldivers 2 7.0 'Devoid of Liberty' adds interactive SEAF squads, new enemies, level cap jump
GG Brief Editorial Desk · AI-assisted, source attributed
Helldivers 2's 7.0 'Devoid of Liberty' update is live and turns SEAF NPCs into reinforced, deployable allies that can appear as a planet modifier and arrive by dropship. SEAF squads now include defined roles — squad leader, rifleman, heavy-weapons specialist and a medic who can stim wounded Helldivers — and NPCs can respond to player emotes with actions like handshakes, rock-paper-scissors and hugs. The update introduces two new Illuminate enemies (the limb-vulnerable Wretch and the rapidly regenerating Crusher) and raises the level cap from 150 to 300 with new ranks and rewards. Multiple balance and quality-of-life changes were also applied, including more responsive stims, faster recovery after heavy landings, and buffs to short magazines and secondary weapons.
- Update 7.0 'Devoid of Liberty' is live and makes SEAF soldiers a planet modifier that deploys via dropships during missions.
- Each deployed SEAF squad now consists of a squad leader, a rifleman, a heavy-weapon specialist and a medic capable of stimming wounded Helldivers.
- SEAF NPCs can interact with player emotes and perform gestures such as handshakes, rock-paper-scissors and hugs.
- Two new Illuminate enemies arrive: the Wretch (best stopped by targeting its limbs) and the Crusher (a giant that regenerates rapidly); level cap increased from 150 to 300 with new ranks and rewards, plus multiple balance and QoL tweaks (more responsive stims, faster heavy-landing recovery, buffs to short magazines and secondary weapons).