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Star Wars Zero Company mixes XCOM-style tactics with Midnight Suns-style abilities
Star Wars Zero Company is a turn-based tactics game from Bit Reactor that closely mirrors XCOM 2’s combat while layering ability-driven systems reminiscent of Midnight Suns. A preview build was played through 18 cycles and showed perishable soldiers, overwatch, strong RNG swings, and abilities that grant extra action points and free shots; one ally is a clone named Trick and enemies include Separatists. Bit Reactor was founded by former Firaxis art director Greg Foertsch and includes multiple Firaxis veterans, which explains the familiar design but also raises the risk of harsh comparisons to past XCOM spin-offs.
- Bit Reactor was founded by former Firaxis art director Greg Foertsch and employs several Firaxis veterans.
- Core systems include turn-based shootouts, perishable soldiers, overwatch mechanics, and pronounced RNG that can dramatically affect mission outcomes.
- Ability design borrows Midnight Suns–style effects: some abilities grant extra action points and free shots; an example ally called Trick can use a backup ability against Separatists.
- The game delivers high production values and a very XCOM-like feel, but that similarity risks negative comparison in the same way XCOM: Chimera Squad’s ties to XCOM 2 amplified criticism.