gaming
Clair Obscur director: intentional flaws and jank add character
Creative director Guillaume Broche says Clair Obscur: Expedition 33 includes deliberate imperfections inspired by older, imperfect games. The team kept intentionally annoying minigames and other rough edges because they add personality. Broche argues that games that aim for perfection can feel boring.
- Director Guillaume Broche embraces purposeful flaws
- Intentionally obnoxious minigames included by design
- Inspired by imperfect classic games for character
- Belief that striving for perfection can reduce personality