id Software lead: Microsoft cuts make Doom-scale games 'impossible'

GG Brief Editorial Desk · AI-assisted, source attributed

An id Software lead developer publicly criticized Microsoft's recent major staff cuts at the studio, saying Xbox executives 'don't understand art' and that it's 'impossible' to create triple-A games like 2016's Doom with half the staff. The comments pinpoint a direct conflict between creative teams and Microsoft management decisions and raise immediate concerns about id's ability to deliver future high-budget titles.