id Software lead: Microsoft cuts make Doom-scale games 'impossible'
GG Brief Editorial Desk · AI-assisted, source attributed
An id Software lead developer publicly criticized Microsoft's recent major staff cuts at the studio, saying Xbox executives 'don't understand art' and that it's 'impossible' to create triple-A games like 2016's Doom with half the staff. The comments pinpoint a direct conflict between creative teams and Microsoft management decisions and raise immediate concerns about id's ability to deliver future high-budget titles.
- Microsoft implemented major staff cuts at id Software.
- An id Software lead developer said it is 'impossible' to make triple-A games like 2016's Doom with half the staff.
- The lead developer accused Xbox of not understanding art, using the phrase 'They don't understand art.'
- The criticism highlights risk to id Software's capacity to produce future large-scale, high-budget projects.