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id Software lead: Microsoft cuts make Doom-scale games 'impossible'

An id Software lead developer publicly criticized Microsoft's recent major staff cuts at the studio, saying Xbox executives 'don't understand art' and that it's 'impossible' to create triple-A games like 2016's Doom with half the staff. The comments pinpoint a direct conflict between creative teams and Microsoft management decisions and raise immediate concerns about id's ability to deliver future high-budget titles.