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Square Enix posts 88.6% operating profit jump as games division rebounds
Square Enix recorded an 88.6% year‑on‑year operating profit increase for the fiscal year ending 2027; its videogame business saw operating profit rise 91.8% and revenue grow 51.8%. The videogame surge was driven largely by Final Fantasy VII: Rebirth, while Final Fantasy XIV showed a player uptick in a community census earlier this year. Creative Studio 3 has adjusted FF14 content—introducing scalable difficulty in encounters and announcing Evercold changes to jobs, raid difficulty, and the tomestone system—indicating the publisher's results are now supported by multiple titles rather than a single MMO.
- Square Enix posted an 88.6% operating profit increase for the fiscal year ending 2027; the videogame business’ operating profit rose 91.8% and revenue increased 51.8%.
- Final Fantasy VII: Rebirth is the primary contributor to the videogame division’s strong performance.
- Final Fantasy XIV recorded a player uptick in a community census earlier this year after prior declines.
- Creative Studio 3 reworked FF14 content with scalable difficulty (e.g., Pilgrim’s Traverse scalable endgame, an “advanced” midcore variant dungeon, a more accessible Forked Tower plus an extreme version) and announced Evercold changes to jobs, raid difficulty, and the tomestone system.