rockstar

Take-Two CEO: commercial cloud gaming within 3 years, could 10x audience

During Take-Two's earnings call, CEO Strauss Zelnick said rising GPU and console costs make hardware access a problem and that the company expects low-latency commercial game streaming within three years. Zelnick said streaming will let devices that aren't traditional gaming machines become game-capable and estimates it could increase Take-Two's potential user base tenfold. He cautioned a larger audience would not automatically produce proportionate revenue because the company's most avid customers already own high-end hardware, but streaming creates new opportunities for broadly appealing titles including Rockstar games.