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Take-Two CEO: Low-latency cloud streaming could 10x gaming's reach within three years

Take-Two Interactive’s CEO Strauss Zelnick says rising console prices won’t slow the company and that lower-cost hardware would help by putting more devices in players’ hands. He notes PC sales grew from about 2% to roughly 50% of Take-Two’s business over two decades and predicts commercial, low-latency cloud streaming within three years. That streaming could increase the effective installed base by up to 10x, expanding reach beyond core markets even if it doesn’t scale revenue at the same rate.