gaming

Capcom built a custom katana to record raw, scraping blade sounds for Onimusha

Capcom's audio director Shunichi Suwa and the sound team recorded weapon audio for Onimusha: Way of the Sword at the company's Osaka HQ, combining real swords and Foley techniques. They used real swords and scabbards for sheathing sounds but created a specially made, thicker katana with an S-shaped kink to produce gritty, grating blade noises. The team also recorded against metals and stones—including corrugated iron—to generate varied scraping and impact effects, aiming for rough, visceral sword audio to strengthen the game's duelling immersion.