dota-2

Sovereign Tower hides brutal consequences beneath a cosy management facade

You play as the Sovereign after opening a magic tower door and rising from life as an itinerant leper to lead a nation. Each day you hold audiences with citizens, diplomats and rulers, issue decrees and send knights on quests that test stats such as strength, agility, charisma, luck, magic and wit. Knights have hidden positive and negative traits and personal preferences that affect success and morale; advisors can be sent to spy to reveal those traits. Player choices change how knights, social classes and foreign powers view you, creating high-stakes, often ruthless outcomes.