gaming
Big Walk launches to ~50K players but in-game proximity voice chat is too quiet
Big Walk launched yesterday and peaked at nearly 50,000 concurrent players on Steam, with overall Steam reviews marked "Very Positive." Numerous player reports and reviews say the game's proximity voice chat is too quiet and is controlled by a single volume slider that cannot lower ambient sounds like ocean noise. Voice audio falls off very quickly, forcing players to stand only a few yards apart or rely on walkie-talkies for basic co-op communication, undermining the game's social mechanics.
- Big Walk launched yesterday and reached a peak of nearly 50,000 concurrent Steam players.
- Steam reviews are labelled "Very Positive" overall, but many negative reviews repeatedly cite voice chat volume problems.
- In-game audio has a single volume slider; players report ambient sounds (for example, ocean noise) often drown out teammate voices even at max voice volume.
- Voice chat range is extremely limited—players must be within a few yards to hear each other without using walkie-talkies, complicating cooperative play.