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Ex-producer: Dragon Age remaster unlikely because originals use three different engines
Mark Darrah, former Dragon Age producer, says a consolidated 'Champions Edition' remaster is unlikely because the three main Dragon Age games were built on different, incompatible engines. Dragon Age: Origins used BioWare's Eclipse/Aurora tech, Dragon Age 2 ran on the Lycium engine, and Dragon Age: Inquisition used DICE's Frostbite, creating major technical hurdles for a unified remaster. The Mass Effect Legendary Edition succeeded because that trilogy used Unreal Engine, a widely supported technology, while recent layoffs at BioWare and Dragon Age: The Veilguard's weak 2024 reception have reduced available expertise and commercial incentive.
- Dragon Age: Origins was built on BioWare's Eclipse engine (an upgraded Aurora engine).
- Dragon Age 2 used the Lycium engine, and Dragon Age: Inquisition ran on DICE's Frostbite engine.
- The Mass Effect trilogy used Unreal Engine, which made its 2021 Legendary Edition easier to consolidate and update.
- EA laid off dozens of BioWare staff after The Veilguard's mixed critical and muted commercial performance in 2024, leaving few engineers who understand the older engines.