rpg

Why some MMO grinds still work — relic progression, reward tracks and calming repetition

A player describes enjoying a grind in Final Fantasy XIV where they farmed 600 crystal paste from low‑level dungeons to progress a relic weapon step and quickly catch up to new content. Grinds remain common in MMOs and have evolved into battle‑pass style reward tracks, seasons, world quests and relic progressions. Repetitive tasks can be relaxing and serve as deliberate slow‑burn goals in role‑playing games rather than being purely negative design elements.