rpg

BioWare popularized romanceable companions; debate continues over necessity

PC Gamer's Dungeon Master column examines whether RPGs need romanceable companions and finds the feature influential but not essential. BioWare codified companion romances starting with Baldur's Gate 2 and used them in Dragon Age and Mass Effect to shape story and character development. The piece notes that the prominence of romances has made their absence in modern games more noticeable and has pushed even non-RPG titles to address romantic options.